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Below are the 20 most recent journal entries recorded in Role-playing Game Design Forum's LiveJournal:

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Sunday, January 9th, 2011
9:10 pm
Selling off my gaming collection for charity.
Hey gang,
I am clearing out my closet and selling off a lot of my gaming and book collection with the majority of the money going to charity.  The charities I am supporting are the American Cancer Society, Canine Assistance (a group that trains dogs for disabled people) and a local animal shelter which rescues animals from other shelters before they are put down.

Please check out my auctions and bid if you see something you like.  They are all starting at a penny and I have some rare out of print items up for auction. Tell a friend
Monday, March 29th, 2010
2:49 pm
Need Help Playtesting New Steampunk RPG
 Me and a few friends have been working on a steampunk RPG to be distributed free on the internet (it's going to be a fully hyperlinked web page with ad support).  We've got it to a reasonably playable state, and are looking for some feedback on it.  The website is  The game is and will remain free, but if you like what you see, visiting one of our sponsors is never a bad idea ;).  Any feedback that can be provided about setting, game mechanics, organization, etc. will be truly and sincerely appreciated, and will be rewarded with in-game credit and tributes!  Thanks a million for any help you can provide.
Monday, January 25th, 2010
3:57 pm
Index Creation
I have just about finished my role-playing system, only one major obstical remains... the Index.

I am finding it a bit of a daunting challenge, trying to come up with every single important term/word in the book and all the pages that it can be found on. It's been slow going to say the least, and I was wondering if anyone on here knew any tricks, tips, or programs that can index a book much more easily and quickly?"

Current Mood: curious
Friday, May 22nd, 2009
8:50 pm
Witch Girls a Go-Go
Witch Girls Adventures needs your help.

We're taking Pre-orders for the Witch Girls Comic and RPG.
you can check them out here

Beat up your local game/comic store about not carrying Wirch Girls
Adventures. Have them contact Alliances and Diamond about carrying it.

Thank you all for sticking with us!

We have more cool things coming.
(will be cross posted)
Friday, April 24th, 2009
7:56 am
Witch Girls Update
The Witch Girls Adventures books are off to the printers

Standard Edition:
Wicked Edition:

(For those of you wondering the difference is cover, 10 page comic story and some inside pages)But the Wicked Edition is only available online and at cons.

and next week the first issue of the comic will join them.
The comic:

Thinking back on everything I've learned since Nemesis I have to say I feel good about this but printing is the part that makes me nervous. It's like sending your kids off to summer camp; you don't know how they'll return.

Good news thanks to the economy I was able to keep the core rule book with a cover price under 20 dollars (19.99) the comic first issue is 4.99 on the cover but your getting 48 full cover pages. I hate the 22 page limit most comics have (and your still paying over 3 bucks.)

Promoting Witch Girls started two years ago and I'll be pushing it more now. I'm sending the first module and supplement off to the proof reader by the end of the month. And I'm working on the next comic issues and the Princess Lucinda limited series....speaking of...Want to see some art?
Sure you do.

Pencils from the comic (It'll be in color so excuse the roughness)

This will be a 6 issue limited series 44 pages a book (Again my protest against 22 page comics)

The supplements should be out before August (October latest)
Module 1: The Pirates of Buccaneer Hill: Witches vs. Ghost and Zombie Pirates.
Supplement 1: Moon Shadow Circle: The guide to a magical Town. This one is going to kick butt I get to expand the WGA universe It comes with the Directors screen, Character creation software and a free copy the witch girls song (If you can’t wait you can here it and download it here.

Well that's it.
Oh wait......

Nemesis Remix... is coming up for a second play testing in a few months.
"It's time to be relentless...again"

Till next time…


(This will be cross posted)
Saturday, October 11th, 2008
8:43 pm
I am currently writing the descriptions for the Items and Equipment section of the role-playing system I am designing and I am kind of torn on which way to go with the entries.

1: Do I go "matter of fact" and describe the item as clearly, simply, and consisely as possible?

2: Or shall I go for the cheese and write humorous, but informative entries for the items in my book.

3: Or a little combination of both? Some entries kind of dry and matter of fact, others humorous and fun?

What are some of your thoughts and preferences regarding item descriptions in rulebooks?
Thursday, October 2nd, 2008
8:06 pm
Grimoire #7
Grimoire #7 is getting started, and we're looking for articles to go into it. If you're interested in writing, please contact We're looking for RPG reviews, alternative settings or rules, editorials, and other articles about the state of the game. We're hoping to have a number of articles together within the next two weeks, and writers who have their articles accepted will be paid for their work.

Cross-Posted to roleplayers

Current Mood: contemplative
Saturday, July 26th, 2008
2:28 pm
While working on a game, I'm pondering how effective illusions are, and what they are capable of. I gave a list of questions to some players, and I'm opening it up for discussion, so I thought I'd posts here and see what there is to say here about it.

1) Does an illusionary light produce actual radiance, allowing one to see inside a darkened room? Or, is the radiance illusionary, and the things seen within the light radius an illusion too?

2) Can a person use illusion to turn themselves invisible? What happens, then, if you turn a door or wall invisible to look through and see what is on the other side? Is what you see real, or just an illusion?

3) If you create a telescope or periscope with illusion, can you see distant things as if they were closer? Can you look over a wall with the periscope to see what is on the other side?

Current Mood: contemplative
Saturday, July 19th, 2008
12:10 am
Summer 2008 Game Challenge: Participate! Volunteer to Judge!
Visit us at

So, influenced by the "start at any time" spirit of 24 Hour RPG, I convinced a few friends to all make their own RPGs in a format similar to Game Chef. Somehow, I got motivated enough to make a dedicated site for it. Its URL appears above.

This is a pretty local thing, so far. Most of our participants live in Virgina, one lives in Maryland, and another in Pennsylvania. We only have 6 confirmed game-making participants, and only three have make accounts on

The "Secret Ingredient" will be revealed at noon on Tuesday, July 23rd, and submissions are due by 11:59PM on Saturday, August 2nd. Currently, there are no prizes or even judges, but this is the Internet, baby! We can have those if we get together and make it happen!

Take care everyone!
-George Austin
Tuesday, July 15th, 2008
10:31 am
Witch Girls Adventures Website
Thought I'll pass this on.

The Witch Girls Adventures website is open.
Let me know what you think.


Witch Girla Adventures
Friday, June 27th, 2008
11:22 am
Second Post!

Well, the reason I came onto this group was to discuss RPG design, so I may as well get started.
I'm working on an RPG, and I help run a company which designs RPGs. We're looking for writers and artists for a periodical which we're publishing in PDF format (if you're interested, contact me), and we're hoping to get our second major game line out.
Working on this game has had me look at a lot of things taken for granted in fantasy RPGs. The mechanics I'm making are specifically built to work with the setting, and because of this a lot of them are integrated deeply into the setting, tailored to what players are going to be doing. Examples, and I'm curious to hear people's views:

Magic: For my setting, there is no 'generic' magic. Sorcery comes in different flavours, tied deeply into the traditions, religions, and cultures of the landscape. Each form of magic has a specific feel, and provides benefits no other form has. Spells design is completely open -- a player is allowed to develop their own spells though they are limited by the form of magic they're using, until they have had enough time (and XP) to expand their knowledge. Part of why I designed this, I think, is because I'm tired of 'generic' sorcery, where magic works 'just because', and has no roots.

Religion: Religion is important, I think, for a proper fantasy game. If the gods are real and have an influence on civilization, it should show at least as much as it is seen in our world. Religion bends and shapes cultures, defines and redefines history, and rubs up against other faiths, either melding with it, or clashing against it. For my setting, I have a number of faiths -- some natural to the nations present, others having come in from foreign lands. Some have usurped control, others remains in conflict with the primary religions, and others have developed peaceful co-existence with established faiths. Miracles work, but use a different mechanic than sorcery.

Technology: While I'm making a fantasy setting, I'm not ignoring the advancement of technology. I've gotten pretty tired of seeing 'a thousand years ago, nothing was different'. I hit the books and took a look at what advancements were made, from as early as 900 AD to as recent as 1400 AD. What was discovered and how civilization progressed is incredible in that time period, and I wanted my setting to reflect this. Because of one of the religious tenets that exist in the game, magic is not a force of stagnation, but instead propels civilization forward, helping them create and explore scientific avenues which may have been overlooked. Does the setting still look fantasy? Yes, but it looks like a setting which is dynamic and moving forward like an actual culture should.

Setting: The last thing I took a look at was 'what exists?' I find it amusing in some fantasy setting that food, clothing, and entertainment exist which in our world had not been discovered in the equivalent time period. Certain spices and food items are not available, because the lands which hold such things haven't been discovered. Some 'tropes' (such as wizards with pipes) don't exist, because the plants which would have been used are on foreign soil, across the ocean. I've taken the time to see what parallels exist between Earth and the fantasy setting, and placed plants, animals, and traditions accordingly.

So, that's what I've got. Anyone else have to tackle these kind of concepts, and if so, what did they do?

Current Mood: creative
Friday, June 20th, 2008
10:16 am
Those wacky Mundanes
Finishing up Witch Girls and I have about all the text heading off to Proof this week and I'm doing the final layout to get ready for the Proofed Text to go in.

Looking through the world section on the Mundane (Human world).
I want to make sure there is info enough to get a feel how Humans and witches react and get along.

We have Basicly how witches view the Mundane world
How Mundanes view the human world
Mundane Family views.
Mortals in the know (Diffrent types of Mundanes who know witches exist)
Mortal organizations: Diffrent Mundane organizations that know witches exist.

Can you think of anything else for the Mundane section?
Basic Mundane stats are civered in the Casting Call Section.

Let me know.
Friday, June 6th, 2008
5:19 pm
First Post
Hi everyone! I thought I'd finally make a post to the group, just to say hi, give people a chance to know me, and also to discuss some of the work I've been doing and some of the insights I've had. I don't know how long this is going to be, so I'm putting it behind the cut. :)

Cut for LengthCollapse )

Well, with all that said, thanks for having me on the community. :)

Current Mood: cheerful
Monday, May 19th, 2008
10:16 am
Witch Girls Adventures Background help...

Being gamers and Game masters I would like to run this buy you.
I’m working on the background/world section for “Witch-Girls Adventures.”

99% of the text is written I’m just trying to find a good order for it. Right now its

From Lilith the first witch till now.
Witches around the world
Brief information on witches in major countries and geographic areas.
Pocket Dimensions (Atlantis, Santa’s Wirkshop)
Witch Society
How witches are seen in the mundane world, mortal witch interaction
Witches in Cyberspace
Famous Mortals (Allies/enemies)
Magical world
The Magical world, how it works
The Witches World council
How the council is organized
Branches of the council in brief.
Witch Culture
Entertainment Game
Music/ Famous bands
Famous Witches (allies Enemies)
Magical Schools
Famous Magical Schools.
Cast (NPC Samples, Monsters, other Supernaturals)
Common Humans
Witch Hunters/Malleus Malfacarium
Otherkin (the Other decedents of Lilith)
Nightlings (Vampires/Werewolves)
Monsters based on Rank 1-6 (difficulty)
Willow Mistt (The School- Setting for the game)
Willow Brook (the Mundane town the school is in)
Willow Mistt (school, grounds/history)
Staff Students (staff Students of note)
Sample Adventure
Sample Adventure
Witch Lexicon (Witch Girl Lingo)

Does that order sound good?
Can you think of anything else?
Any ideas for the different sections of what you would like to see in them?

(Cross Posted)
Wednesday, May 14th, 2008
1:46 pm
Still working on the final version of “Witch Girls Adventures” before I send it for final proof.


I'm at the Equipment section.
This is full of magical equipment characters can pick up at the local Magical-mall.

The Sections include
Pet Store: Magical Animals
Clothing Store: Clothing and clothing accessories
Jewler: Magical Jewlrey..rings bracelets, necklaces.
Hobby Store: Magical kits: Kits used to put together magical things like Potion making kit, voodoo doll kit.
Electronics: Magical computers, Cellphones , games
Bookstore: Magical books
Transports: Brooms, Flying carpets, flying Vespa scooters
Wands: Place to buy wands.

I’m looking for equipment ideas also if you have ideas for stores let me know.

Thanks again
Monday, May 12th, 2008
8:05 am

I'm taking some time to do some last minute changes to "Witch Girls Adventures" before I send it to one last pass to the proof then the printers.

The Cybermancy sample spell list looks a bit barren compared to others.
Cybermancy is basicly computer based magic, magic that revoves around computer use, cell phone use, Ipod use and so on.

Sample spells range from
Mouse: Allows you to control computers at range
To download: Allows you to digitize people and things and store them on your hard drive.

I'm looking for more examples of potential Cybermancy Spells.
Any ideas?
Friday, March 14th, 2008
12:58 pm
Looking for a few good gamers
We're looking for gamers with a little extra time on their hands
(Cross Posted)

Be_a_DaytripperCollapse )
Tuesday, January 29th, 2008
7:24 pm

To anyone and everyone who was at Dreamation 2008, my car, a blue Saturn SL1 was broken into and robbed. If you saw anything please let me know. I am hoping to be able to recover the laptop, pretty much above all other things missing.
This occurred in Iselin, NJ at the Woodbridge Hilton.
Here's a list of what was taken:

My Gateway laptop with power cable
Portable Hard Drive
6x8 Intuos2 WACOM tablet with pen
microsoft optical mouse
512mb SD card
Black Attache
spare Motorola battery
19" LCD Envision Monitor

Garmin C330 GPS system w/ mounts & powersupply
DOOM Boardgame and expansion

Brown Travel Bag
Clothing (several pairs of jeans, t-shirts) Cybergen T-shirt, I-Con T-shirt
My signed copies of Cyberpunk 2020 and Cyberpunk v.3, spare copy of Cyberpunk V.3, Edgerunners Inc.
D&D Players Handbook v3.5, DM's guide, Monster Manual 1

Mandy's Red Travel Bag
Hair Products
Phone charger

I'm offering a 2000$ reward for the return of all goods stolen, especially the computer and external hard drive with data.
Wednesday, July 18th, 2007
9:24 am
Witch Girls Adventures Quick Character Creator

This will be cross posted

Though we are no where near the shelf date for my companies
RPG Witch Girls Adventures the prmotional machine is moving ahead.

The first download
The Quick Character rules are up for downloading as a PDF here on our site

You guys (LJ members) are the first.

So do a Indy game company a favor and spread the word!

We can't make it without your support.


Tuesday, June 5th, 2007
1:45 pm
The Con Game- Demos at conventions.
A-KON one of the supersizesd Anime Conventions was held last week and I was invited to sit in on some panels and Demo Witch Girls adventures.


The first Panel was : The State of the RPG industry with Me and Brian Glass from White Wolf as the panelist. We just talked about what was killing the RPG industry. And it’s basically came down to. Lack of new blood The industry needs new fan.

The Second one was Anime Influence on RPG’s: It was me and a local creator and it was fun.

Both panels were near full and fun was had by all.


Demos was fun as I didn’t expect much as AKON isn’t.
T a game AKON and is strictly Anime. But female Anime fans (about 60% of the people there) love Witch girls adventures. Without any word of mouth Saturday I ran two full games, ran out of posters and had tons of fun.

Color me surprised.

For those of you making your game for publishing you need to learn the Con-game. Go to cons run De3mos spread the word. We had the luck of a big retailer finding us and he’s already offered us demo space in their store and will carry the game.
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