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Below are the 20 most recent journal entries recorded in
Role-playing Game Design Forum's LiveJournal:
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|Sunday, January 9th, 2011|
Selling off my gaming collection for charity.
I am clearing out my closet and selling off a lot of my gaming and book collection with the majority of the money going to charity. The charities I am supporting are the American Cancer Society, Canine Assistance (a group that trains dogs for disabled people) and a local animal shelter which rescues animals from other shelters before they are put down.
Please check out my auctions and bid if you see something you like. They are all starting at a penny and I have some rare out of print items up for auction. Tell a friendhttp://shop.ebay.com/garagefree4all/m.html
|Monday, March 29th, 2010|
Need Help Playtesting New Steampunk RPG
Me and a few friends have been working on a steampunk RPG to be distributed free on the internet (it's going to be a fully hyperlinked web page with ad support). We've got it to a reasonably playable state, and are looking for some feedback on it. The website is www.coal-rpg.com
. The game is and will remain free, but if you like what you see, visiting one of our sponsors is never a bad idea ;). Any feedback that can be provided about setting, game mechanics, organization, etc. will be truly and sincerely appreciated, and will be rewarded with in-game credit and tributes! Thanks a million for any help you can provide.
|Monday, January 25th, 2010|
I have just about finished my role-playing system, only one major obstical remains... the Index.
I am finding it a bit of a daunting challenge, trying to come up with every single important term/word in the book and all the pages that it can be found on. It's been slow going to say the least, and I was wondering if anyone on here knew any tricks, tips, or programs that can index a book much more easily and quickly?" Current Mood: curious
|Friday, May 22nd, 2009|
Witch Girls a Go-Go
Witch Girls Adventures needs your help.
We're taking Pre-orders for the Witch Girls Comic and RPG.
you can check them out here www.witchgirlsadventures.com
Beat up your local game/comic store about not carrying Wirch Girls
Adventures. Have them contact Alliances and Diamond about carrying it.
Thank you all for sticking with us!
We have more cool things coming.
(will be cross posted)
|Friday, April 24th, 2009|
|Monday, November 10th, 2008|
Dice Pools Question
So the concept of dice pools has been hanging over my head in recent weeks, in part because I'm now playing in a short Shadowrun campaign, and a few months ago I was doing a short demo game (which failed to materialize) of 'Hollow Earth Expeditions'. Both are Dice pool based game mechanics.
Anyway, I really like the dice pool system used in HEX as it is the simplest I've seen, dice are rolled and all you have to note is if they come up odd or even. Even dice count as 'hits' towards success, Odd dice don't. Which dice you use is up to the GM or player, since the number of sides is immaterial to the results.
But, I've noticed in playing shadowrun that the number of dice one may comfortably roll at once could be a problem in a large pool game. It's not impossible to have 10, 15, 20 or more dice being rolled and checked at once.
I've seen this in other non-pool games as being a problem, such as Hero, but that's because you have to total the dice in many cases, and in some cases do so two different ways.
So, the question is, when does it become too many dice for the average player to want to deal with? What does the line best get drawn? And what scales are best for dice pools because of this?
What do you feel is best for you? What would drive you away as a player or GM (or does anything) when it comes to dice pools?
[Cross Posted to some GMing and Game design communities as well as in my own LJ] Current Mood: okay
|Saturday, October 11th, 2008|
I am currently writing the descriptions for the Items and Equipment section of the role-playing system I am designing and I am kind of torn on which way to go with the entries.
1: Do I go "matter of fact" and describe the item as clearly, simply, and consisely as possible?
2: Or shall I go for the cheese and write humorous, but informative entries for the items in my book.
3: Or a little combination of both? Some entries kind of dry and matter of fact, others humorous and fun?
What are some of your thoughts and preferences regarding item descriptions in rulebooks?
|Thursday, October 2nd, 2008|
is getting started, and we're looking for articles to go into it. If you're interested in writing, please contact firstname.lastname@example.org
. We're looking for RPG reviews, alternative settings or rules, editorials, and other articles about the state of the game. We're hoping to have a number of articles together within the next two weeks, and writers who have their articles accepted will be paid for their work.
Cross-Posted to roleplayers Current Mood: contemplative
|Saturday, July 26th, 2008|
While working on a game, I'm pondering how effective illusions are, and what they are capable of. I gave a list of questions to some players, and I'm opening it up for discussion, so I thought I'd posts here and see what there is to say here about it.
1) Does an illusionary light produce actual radiance, allowing one to see inside a darkened room? Or, is the radiance illusionary, and the things seen within the light radius an illusion too?
2) Can a person use illusion to turn themselves invisible? What happens, then, if you turn a door or wall invisible to look through and see what is on the other side? Is what you see real, or just an illusion?
3) If you create a telescope or periscope with illusion, can you see distant things as if they were closer? Can you look over a wall with the periscope to see what is on the other side? Current Mood: contemplative
|Saturday, July 19th, 2008|
Summer 2008 Game Challenge: Participate! Volunteer to Judge!
Visit us at http://summer2008rpgchallenge.ning.com/
So, influenced by the "start at any time" spirit of 24 Hour RPG
, I convinced a few friends to all make their own RPGs in a format similar to Game Chef
. Somehow, I got motivated enough to make a dedicated site for it. Its URL appears above.
This is a pretty local thing, so far. Most of our participants live in Virgina, one lives in Maryland, and another in Pennsylvania. We only have 6 confirmed game-making participants, and only three have make accounts on ning.com.
The "Secret Ingredient" will be revealed at noon on Tuesday, July 23rd, and submissions are due by 11:59PM on Saturday, August 2nd. Currently, there are no prizes or even judges, but this is the Internet, baby! We can have those if we get together and make it happen!
Take care everyone!
|Tuesday, July 15th, 2008|
Witch Girls Adventures Website
Thought I'll pass this on.
The Witch Girls Adventures website is open.
Let me know what you think.
|Friday, June 27th, 2008|
Well, the reason I came onto this group was to discuss RPG design, so I may as well get started. Current Mood: creative
I'm working on an RPG, and I help run a company which designs RPGs. We're looking for writers and artists for a periodical which we're publishing in PDF format (if you're interested, contact me), and we're hoping to get our second major game line out.
Working on this game has had me look at a lot of things taken for granted in fantasy RPGs. The mechanics I'm making are specifically built to work with the setting, and because of this a lot of them are integrated deeply into the setting, tailored to what players are going to be doing. Examples, and I'm curious to hear people's views:
Magic: For my setting, there is no 'generic' magic. Sorcery comes in different flavours, tied deeply into the traditions, religions, and cultures of the landscape. Each form of magic has a specific feel, and provides benefits no other form has. Spells design is completely open -- a player is allowed to develop their own spells though they are limited by the form of magic they're using, until they have had enough time (and XP) to expand their knowledge. Part of why I designed this, I think, is because I'm tired of 'generic' sorcery, where magic works 'just because', and has no roots.
Religion: Religion is important, I think, for a proper fantasy game. If the gods are real and have an influence on civilization, it should show at least as much as it is seen in our world. Religion bends and shapes cultures, defines and redefines history, and rubs up against other faiths, either melding with it, or clashing against it. For my setting, I have a number of faiths -- some natural to the nations present, others having come in from foreign lands. Some have usurped control, others remains in conflict with the primary religions, and others have developed peaceful co-existence with established faiths. Miracles work, but use a different mechanic than sorcery.
Technology: While I'm making a fantasy setting, I'm not ignoring the advancement of technology. I've gotten pretty tired of seeing 'a thousand years ago, nothing was different'. I hit the books and took a look at what advancements were made, from as early as 900 AD to as recent as 1400 AD. What was discovered and how civilization progressed is incredible in that time period, and I wanted my setting to reflect this. Because of one of the religious tenets that exist in the game, magic is not a force of stagnation, but instead propels civilization forward, helping them create and explore scientific avenues which may have been overlooked. Does the setting still look fantasy? Yes, but it looks like a setting which is dynamic and moving forward like an actual culture should.
Setting: The last thing I took a look at was 'what exists?' I find it amusing in some fantasy setting that food, clothing, and entertainment exist which in our world had not been discovered in the equivalent time period. Certain spices and food items are not available, because the lands which hold such things haven't been discovered. Some 'tropes' (such as wizards with pipes) don't exist, because the plants which would have been used are on foreign soil, across the ocean. I've taken the time to see what parallels exist between Earth and the fantasy setting, and placed plants, animals, and traditions accordingly.
So, that's what I've got. Anyone else have to tackle these kind of concepts, and if so, what did they do?
|Friday, June 20th, 2008|
Those wacky Mundanes
Finishing up Witch Girls and I have about all the text heading off to Proof this week and I'm doing the final layout to get ready for the Proofed Text to go in.
Looking through the world section on the Mundane (Human world).
I want to make sure there is info enough to get a feel how Humans and witches react and get along.
We have Basicly how witches view the Mundane world
How Mundanes view the human world
Mundane Family views.
Mortals in the know (Diffrent types of Mundanes who know witches exist)
Mortal organizations: Diffrent Mundane organizations that know witches exist.
Can you think of anything else for the Mundane section?
Basic Mundane stats are civered in the Casting Call Section.
Let me know.
|Friday, June 6th, 2008|
|Wednesday, May 21st, 2008|
Having just gotten a nifty new Macbook pro, I want to know what software folks recommend here for Game Master/Game Designer/Player of Tabletop RPGs for the Mac OS X system. I got a system with just Iwork added on to the full Leopard set, so I want to know what programs (Free or which I can purchase without selling off a major body organ) that are useful for gaming on the Mac.
This is my very first Mac I can use for gaming, so I really need to know whats out there and whats good.
|Monday, May 19th, 2008|
Witch Girls Adventures Background help...
Being gamers and Game masters I would like to run this buy you.
I’m working on the background/world section for “Witch-Girls Adventures.”
99% of the text is written I’m just trying to find a good order for it. Right now its
From Lilith the first witch till now.
Witches around the world
Brief information on witches in major countries and geographic areas.
Pocket Dimensions (Atlantis, Santa’s Wirkshop)
How witches are seen in the mundane world, mortal witch interaction
Witches in Cyberspace
Famous Mortals (Allies/enemies)
The Magical world, how it works
The Witches World council
How the council is organized
Branches of the council in brief.
Music/ Famous bands
Famous Witches (allies Enemies)
Famous Magical Schools.
Cast (NPC Samples, Monsters, other Supernaturals)
Witch Hunters/Malleus Malfacarium
Otherkin (the Other decedents of Lilith)
Monsters based on Rank 1-6 (difficulty)
Willow Mistt (The School- Setting for the game)
Willow Brook (the Mundane town the school is in)
Willow Mistt (school, grounds/history)
Staff Students (staff Students of note)
Witch Lexicon (Witch Girl Lingo)
Does that order sound good?
Can you think of anything else?
Any ideas for the different sections of what you would like to see in them?
|Wednesday, May 14th, 2008|
Still working on the final version of “Witch Girls Adventures” before I send it for final proof.
I'm at the Equipment section.
This is full of magical equipment characters can pick up at the local Magical-mall.
The Sections include
Pet Store: Magical Animals
Clothing Store: Clothing and clothing accessories
Jewler: Magical Jewlrey..rings bracelets, necklaces.
Hobby Store: Magical kits: Kits used to put together magical things like Potion making kit, voodoo doll kit.
Electronics: Magical computers, Cellphones , games
Bookstore: Magical books
Transports: Brooms, Flying carpets, flying Vespa scooters
Wands: Place to buy wands.
I’m looking for equipment ideas also if you have ideas for stores let me know.
|Monday, May 12th, 2008|
I'm taking some time to do some last minute changes to "Witch Girls Adventures" before I send it to one last pass to the proof then the printers.
The Cybermancy sample spell list looks a bit barren compared to others.
Cybermancy is basicly computer based magic, magic that revoves around computer use, cell phone use, Ipod use and so on.
Sample spells range from
Mouse: Allows you to control computers at range
To download: Allows you to digitize people and things and store them on your hard drive.
I'm looking for more examples of potential Cybermancy Spells.
|Friday, March 14th, 2008|
|Tuesday, January 29th, 2008|
ATTENTION! MY CAR WAS BROKEN INTO!
To anyone and everyone who was at Dreamation 2008, my car, a blue Saturn SL1 was broken into and robbed. If you saw anything please let me know. I am hoping to be able to recover the laptop, pretty much above all other things missing.
This occurred in Iselin, NJ at the Woodbridge Hilton.
Here's a list of what was taken:
My Gateway laptop with power cable
Portable Hard Drive
6x8 Intuos2 WACOM tablet with pen
microsoft optical mouse
512mb SD card
spare Motorola battery
19" LCD Envision Monitor
Garmin C330 GPS system w/ mounts & powersupply
DOOM Boardgame and expansion
Brown Travel Bag
Clothing (several pairs of jeans, t-shirts) Cybergen T-shirt, I-Con T-shirt
My signed copies of Cyberpunk 2020 and Cyberpunk v.3, spare copy of Cyberpunk V.3, Edgerunners Inc.
D&D Players Handbook v3.5, DM's guide, Monster Manual 1
Mandy's Red Travel Bag
I'm offering a 2000$ reward for the return of all goods stolen, especially the computer and external hard drive with data.